Making games that say something

Jonathan Blow once said (I believe in credit to someone else, sue me for not knowing lol) that you want to make a game that is either fun or interesting or both. As a game designer I am set out to do both. In a world where there is tons of “fun” games that leave you feeling a bit empty and get immediately lost to time, what I do differently is making games that say something. To make a game that is not only fun to play but leaves you with something that can stand the test of time. To leave players with something that enhances their life even in the smallest of ways. That is what I am set out to do.